🥇 Urban Trails


Overview

Myself along with two of my batchmates were announced as the national winners of the DesTech Challenge ‘18 organised by NASA India for our project Urban Trails. This article aims to explain the submission that we gave in as our entry for this challenge. For this challenge, We were required to design a digital platform to capture local urban trails through smartphones to let creatives capture, encapsulate and share their journey in a meaningful way.

About

DesTech Challenge is a unique national design competition in the sense that it aims to bring creative thinking and digital advancements in the built environment sector together. It challenges creative thinkers to explore opportunities within ‘Smart City’ systems, processes and engagement strategies.

It sets itself apart from conventional design competitions by providing mentoring and research inputs from international experts to bring the best out of the participants. The challenge encourages participants to collaborate with fast-emerging digital sectors as well as local citizens to bring forward innovative ideas.

Challenge

Architects see the world with a creative lens. They capture their experiences through a range of mediums and build their ideas through inspirations that they come across in their environment.

What if they can encapsulate their experiences in a meaningful way and share it through the medium of a common platform? Imagine the possibilities generated with this exchange of thoughts to create new and innovative ideas!

What if they can encapsulate their experiences in a meaningful way and share it through the medium of a common platform? Imagine the possibilities generated with this exchange of thoughts to create new and innovative ideas!

Problem Statement

Create a conceptual design of a digital app to capture local urban trails through smartphones that would allow one to capture, encapsulate and share his journey in a meaningful way via a digital platform.

The app should give architects and students the ability to:

Submission Requirement

Compile the various features of the app and visually explain their implementation via wire-frames.

Design Process

Before we started with anything else, we had to understand that for whom are we designing our app. Answering this fundamental question gives off a way to understanding their needs and problems leading to features that we would like to have in our application.

Understanding User

As per the brief, architects and students are our target audience for this application. A large part of their work and lifestyle revolves around travelling and visiting new or the same old places. With travel, we not only refer to travelling to far off sites but also to the ones that are local to them. For each such visit, the reason might be different:

Needs and Problems

To better empathise with our users, we started off by imagining ourselves on a similar journey. Through this exercise, we looked for their needs and potential problems that may be solved using technology:

Design Concept

Day to day activities involves the creation of data in huge bulks which in turn brings out the need to store, retrieve, edit, organise, share and extract useful information out of it. To deliver an exceptional experience, we aim to use data capturing and processing techniques to produce upon the following:

  1. Capture videos, photos, and text in the form of posts and articles.
  2. Encapsulate and organise the same to provide meaningful insights about a place or built form along with receiving ideas on it from others.
  3. Automated processing of this data to automatically tag and classify user-generated content.
  4. Search for information that has been shared by other users under various categories.
  5. Visualisations to provide insights into the popularity, history, density, walkability, accessibility, mobility and weather of a place or a building.
  6. Motivating users to explore beyond what they have already seen and experienced.
  7. Finding and planning optimised routes by one’s interest and previous interaction with the application.

Features

Capture: Capture data about the site or place in the form of photos, videos, and text and then post it as a new tile to share it with the rest of the world.

Feed: Captured data is first organised and then displayed in the form of a post consisting of pictures, videos, and text. Posts are shown in the feed, following one’s interest and people whom he/she follows in the community. Here we have termed a “Post” as “Tile” since we are designing in the context of architecture specifically.

Search: A user can search for information under various categories using this feature. The result of a query depends on the category a user wants to search in and the keyword that he/she has entered. The different categories include-Trending, Latest, People, Places, Elements, Hashtags.

Map: Contains a search feature to let you search for different places on the map and a suggestion area to suggest new locations for exploration. Once the user selects his place of interest, he can:

Explorer Mode:Activating explorer mode darkens all the areas on the map that currently remain unexplored by the user, showing him only those that have been explored by him.

Profile Screen: Profile screen is made up of three sections, namely- facade, notification, and messages. Facade sections consist of tiles that have been posted by the user in reverse chronological order. Travellers can personally connect on chat with other users present on the platform using the messaging section. Users are regularly notified about the new happenings around them to which they have subscribed via the notification section.

Flow

Screens

Conclusion

This was the first time that I participated in NASA. Since I had prior experience of designing for the digital media, my team had an upper hand in the competition and our major challenge was to come up with features that are unique and feasible at the same time. Participating in this competition not only improved my product design skills in general but also made me more knowledgable in the domain of architecture itself.